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  • La sillas-007
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    LAS SILLAS

    3 Models to choose: - Wooden case lined paper: 15 chairs / 29 chairs - Small packaging 15 chairs These are chairs that can be piled up, stacked, left scattered on the floor or grouped into random shapes of difficult equilibrium. But whatever we do with them, this game lets us play with the most primitive rules, those of a child trying to challenge himself and to dare balance itself by stacking objects using the freest of artistic expression.
    44,0089,00
  • EL BALANCIN_06
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    EL BALANCÍN

    This game is based on two of the oldest and most basic play activities known: stacking and balancing. People have been playing with these elements since the dawn of time. Both possibilities - standing up or falling over - can be equally exciting.
    70,00
  • LaPita_01
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    LA PITA

    Objects that we are drawn to – personal adornments, ornaments in general, a feathered embroidery, a necklace, a capital, an eave… - are more often than not imitations of models found in nature: a flower’s petals, a plant’s leaves, a bird’s plumage…We’re struck not only by the beautiful colors of these objects but also by the arrangement of their different elements. When we take objects that are seemingly identical and try to create something new with them we have no choice but to subject ourselves to the laws of physics, letting them guide us in our effort to create something that will mirror the beauty and harmony that exist in nature.
    71,00
  • Nirvana-00062
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    NIRVANA

    Nirvana is a game. In this game, it is possible to experience how the force of gravity participates in balance. It allows us to observe surprising compositions by playing with the disparate relationships between weight/volume and weight/position. We do not realize that in our body the same physical laws are taking place. We suggest you to experiment with any alternative object to the spinning top as a counterweight to the arch. We provide some suggestions...
    38,00
  • Escaleras-03
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    LAS ESCALERAS

    Ladders are the symbol of paradise lost, of that unattainable paradise. They seduce us because with them we can climb to the heights, much as we did in our previous life as primates. Climbing, forever upwards: it seems an aspiration in itself. Fruit, hanging from branches that are out of reach.
    44,00
  • A escada 06
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    A ESCADA

    A ESCADA is a ladder and a board. Together these elements come into balance, as can be seen in the suggestions images. Once the delicate balance between the ladder and the board is understood, it naturally becomes an open toy, allowing other elements to come into play and make it more complicated. There are no limits. We invite you to use any other object as a counterweight, for example: keys, a glass full of water, changing the board for a spoon or an egg, placing another ladder… these are just a few ideas. The interesting thing about the game is that each player can discover for himself the physical forces that serve to keep the ladder in balance.
    25,00
  • LOS TABURETES_17
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    LOS TABURETES

    3 Models to choose: - Wooden caser: 12 stools / 20 stools - Black wooden case lined paper: 20 stools Our spine is the schematic representation of a tree trunk. Its function is that of sustaining and supporting, but its ultimate reason for being is to hold up its branches, which in turn carry leaves, blossoms and fruit.
    60,0085,00
  • El Bosque-08
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    EL BOSQUE

    This forest, resembling a bookshelf, includes a wide variety of woods and is made up of 51 pieces, each engraved with the name of the tree that it came from. The games are limited editions, as they come from the remains of trees that we, together with numerous friends and collaborators, have collected and preserved over time, with a wish to extend their lives. This means that when the wood from one particular tree has been used up, we carry on with that of another tree, making each set and series truly unique.
    129,00
  • LOS BANCOS_15
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    LOS BANCOS

    Every object contains within itself its own archetype, a link to the time and the world to which it belonged. An old school desk can carry us back in time, evoking countless personal recollections while bringing to life the emotions associated with that particular period of our lives. In the same way, what is today the latest model of a cell phone will, with the passage of time, come to remind us of these days and of the world that created and used it. Objects serve to tell the story - and the history - of the people and the society in which they existed.
    55,00
  • circulo_1
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    CÍRCULO

    CÍRCULO is a game that involves a very simple mechanical force, pressure, but the results, always surprising, seem haphazard. The circular ring is placed on a table, and different pieces will be put inside without any order or position. Then, the combination is pressed turning the screw. The pieces are moved by the pressure until they fit and the screw stops. When lifting the ring, it may happen that some parts fall down; those which remain inside will form figures that will surprise us.
    74,00
  • TRONCOS_50
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    LOS TRONCOS

    Could these trunks have once belonged to a cherry tree, with its shimmering red leaves? Or to an elegant birch tree, nestled close to a mountain stream? In either case, happy little creatures would have been found skittering about under their branches, which would have undoubtedly provided shade for more than one weary, long-forgotten traveler.
    42,00
  • Escuadras-07
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    LAS ESCUADRAS

    The vertex, the common point at which two lines converge – or diverge – , is a primordial element in the graphic representation of all kinds of phenomena. It is first and foremost a graphic symbol, one that in its essence is the synthesis of an event. It marks the point where a road separates, where two rivers come together, where one plane ends and another begins, a change of direction, a fold, a dilemma posed by two possibilities, the branching out of growth and evolution, the cross-linking of a plane, the planar deconstruction of a volume, an itinerary for logical reasoning, computational structure, algorhythmic formulation…
    67,00
  • LOS ARCOS_05
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    LOS ARCOS

    The game of the arches could also be called the game of strokes. Each piece is a line that can make drawings in the air, i.e. three-dimensional drawings. Drawing lines in the air and marveling at the forms that are created, pushing the boundaries of balance, interpreting the unexpected abstract and figurative forms that emerge... this is what the game consists of.
    55,00
  • CUBO CONECT 05
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    CUBO CONNECT

    The cube, an orthogonal parallelepipedic prism of six equal sides, is inextricably linked, from the time of the very first civilizations, to open, inhabitable spaces. For such a simple, sparse and symmetrical shape to achieve any sort of expressiveness there must be some irregularity involved or some relationship with its surroundings.
    70,00
  • El Notas-01
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    EL NOTAS

    Is it an inanimate object or is there something in it that gives it life? Could it be that he reminds us of the messenger boy, the newspaper vendor, the shoeshine or the apprentice of any number of jobs – one who depends on his arms and legs to carry out these menial jobs in order to scrape by? Where does our sympathy for an object come from? Where do our emotions spring from -weak and subtle as they may be – where if not from the emotions of life itself and the spirit that animates it?
    25,00
  • El funambulista05
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    EL FUNAMBULISTA

    The tightrope walker balances over the precipice, risking life and limb as he walks over the thinnest of threads. They are not actors; rather, they relive what is essentially their life away from the wire. We are all tightrope walkers, though some more than others. Whether we are aware of it or not, we are all balanced on the edge. That is what they are trying to tell us.
    37,00
  • TANGRAM LINEA_20
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    TANGRAM LÍNEA

    How do you play Tangram? Tangram is no ordinary puzzle. The placement of the ‘tans’ and the observation of the figures come together to confer an aura of enigma and magic to the game, giving the Tangram its own special place in the world of puzzles and riddles. The possibilities that it provides for our imagination are virtually infinite. Much like when we put together a collage, the individual pieces of a Tangram lose their identity and appear before our eyes, magically, as part of a new form.
    35,00
  • PENTAMINOS_02
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    PENTAMINOS LÍNEA

    What makes the Pentaminos fascinating is its initial simplicity, so different from the ennigmas and problems described below. Unlike a 1000-piece puzzle, which has a single solution, the Pentaminos, while consisting of only 12 pieces, has thousands of possible solutions. Altogether there are twelve different Pentaminos, each designated by a different letter of the alphabet: (F, I, L, N, P, T, U, V, W, X, Y, Z). Pentaminos obtained by joining others at their axis or by rotation are not considered to be ‘different’ Pentaminos.
    42,00
  • Tangram3D-36
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    TANGRAM 3D

    The novelty of this magnetic Tangram is that it works with a third dimension and includes a new element: the need to strike a balance between the 7 pieces. The attraction between the tans (tangram pieces) is what ultimately sustains the figures and makes their handling so rewarding. As a result the upright figures can be seen and enjoyed from any perspective.
    45,0049,00
  • MOSAICO_02
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    MOSAICOS

    The triangle is the polygon with the fewest number of sides that can be made with straight lines. It is also the most elementary polygon, the primary polygonal unit, the proto-cell with which we can cover an entire flat surface and form all other possible geometric figures.
    71,00