3 Models to choose:
– Wooden case lined paper: 15 chairs / 29 chairs
– Small packaging 15 chairs
These are chairs that can be piled up, stacked, left scattered on the floor or grouped into random shapes of difficult equilibrium. But whatever we do with them, this game lets us play with the most primitive rules, those of a child trying to challenge himself and to dare balance itself by stacking objects using the freest of artistic expression.
The chair is an object that transcends its own usefulness. It´s not strictly another piece of furniture. A chair, to truly be a chair, must have established an affective bond with the person using it. Chairs come in many forms and everybody can remember certain ones among them, but the representation of the chair, the mythical chair, can only be shown by that which is most essential: its architecture. We have therefore chosen this one – schematic and unadorned, almost skeletal – to represent them all in this game of chairs.
In playing with the chairs we let ourselves be carried away by the need to experiment, which gives rise to unsettling sensations, hard-to-express emotions and unbeckoned feeling that can appear unexpectedly.
During the game we are acted upon by stimuli, intuitions, feelings, memories, discoveries that pull us away from our predictable routines and behavior. More than engaging in sophisticated intellectual activity, the aim is to play and see just how the construction we are making can surprise us by its beauty, its audacious balance, the strangeness of its forms, etc. After a time some questions about poetic language will undoubtedly arise, and while no one may be able to answer these questions, we will continue to play in an increasingly curious and enjoyable way.
Could these trunks have once belonged to a cherry tree, with its shimmering red leaves? Or to an elegant birch tree, nestled close to a mountain stream? In either case, happy little creatures would have been found skittering about under their branches, which would have undoubtedly provided shade for more than one weary, long-forgotten traveler.
The cube, an orthogonal parallelepipedic prism of six equal sides, is inextricably linked, from the time of the very first civilizations, to open, inhabitable spaces. For such a simple, sparse and symmetrical shape to achieve any sort of expressiveness there must be some irregularity involved or some relationship with its surroundings.
The vertex, the common point at which two lines converge – or diverge – , is a primordial element in the graphic representation of all kinds of phenomena. It is first and foremost a graphic symbol, one that in its essence is the synthesis of an event. It marks the point where a road separates, where two rivers come together, where one plane ends and another begins, a change of direction, a fold, a dilemma posed by two possibilities, the branching out of growth and evolution, the cross-linking of a plane, the planar deconstruction of a volume, an itinerary for logical reasoning, computational structure, algorhythmic formulation…
Nirvana is a game. In this game, it is possible to experience how the force of gravity participates in balance. It allows us to observe surprising compositions by playing with the disparate relationships between weight/volume and weight/position.
We do not realize that in our body the same physical laws are taking place.
We suggest you to experiment with any alternative object to the spinning top as a counterweight to the arch. We provide some suggestions...