CÍRCULO is a game that involves a very simple mechanical force, pressure, but the results, always surprising, seem haphazard.
The circular ring is placed on a table, and different pieces will be put inside without any order or position. Then, the combination is pressed turning the screw. The pieces are moved by the pressure until they fit and the screw stops. When lifting the ring, it may happen that some parts fall down; those which remain inside will form figures that will surprise us.
Chaos, randomness and balance end up composing an image that has been generated by the application of a mechanical force. It is a physical experiment and, at the same time, a poetic and artistic experience, and also a game. The result, unpredictable, is a piece of “abstract art”; what makes us to think that this type of art handles, specially the feelings of strangeness, which has to do with something we cannot span only with logical reasoning. It is also possible to try pre-designed compositions, more or less daring, or more or less ordered, causing very different results according to the intention of the player.
Author: Javier Bermejo. Made by: PICO PAO
31 × 32 × 2.7 cm
Pieces: Poplar Wood painted.
Case: Poplar Wood and MDF wood.
How do you play Tangram?
Tangram is no ordinary puzzle. The placement of the ‘tans’ and the observation of the figures come together to confer an aura of enigma and magic to the game, giving the Tangram its own special place in the world of puzzles and riddles. The possibilities that it provides for our imagination are virtually infinite. Much like when we put together a collage, the individual pieces of a Tangram lose their identity and appear before our eyes, magically, as part of a new form.
The tightrope walker balances over the precipice, risking life and limb as he walks over the thinnest of threads. They are not actors; rather, they relive what is essentially their life away from the wire. We are all tightrope walkers, though some more than others. Whether we are aware of it or not, we are all balanced on the edge. That is what they are trying to tell us.
The game of the arches could also be called the game of strokes. Each piece is a line that can make drawings in the air, i.e. three-dimensional drawings. Drawing lines in the air and marveling at the forms that are created, pushing the boundaries of balance, interpreting the unexpected abstract and figurative forms that emerge... this is what the game consists of.
What makes the Pentaminos fascinating is its initial simplicity, so different from the ennigmas and problems described below. Unlike a 1000-piece puzzle, which has a single solution, the Pentaminos, while consisting of only 12 pieces, has thousands of possible solutions.
Altogether there are twelve different Pentaminos, each designated by a different letter of the alphabet: (F, I, L, N, P, T, U, V, W, X, Y, Z). Pentaminos obtained by joining others at their axis or by rotation are not considered to be ‘different’ Pentaminos.