CÍRCULO is a game that involves a very simple mechanical force, pressure, but the results, always surprising, seem haphazard.
The circular ring is placed on a table, and different pieces will be put inside without any order or position. Then, the combination is pressed turning the screw. The pieces are moved by the pressure until they fit and the screw stops. When lifting the ring, it may happen that some parts fall down; those which remain inside will form figures that will surprise us.
Chaos, randomness and balance end up composing an image that has been generated by the application of a mechanical force. It is a physical experiment and, at the same time, a poetic and artistic experience, and also a game. The result, unpredictable, is a piece of “abstract art”; what makes us to think that this type of art handles, specially the feelings of strangeness, which has to do with something we cannot span only with logical reasoning. It is also possible to try pre-designed compositions, more or less daring, or more or less ordered, causing very different results according to the intention of the player.
Author: Javier Bermejo. Made by: PICO PAO
31 × 32 × 2.7 cm
Pieces: Poplar Wood painted.
Case: Poplar Wood and MDF wood.
The novelty of this magnetic Tangram is that it works with a third dimension and includes a new element: the need to strike a balance between the 7 pieces. The attraction between the tans (tangram pieces) is what ultimately sustains the figures and makes their handling so rewarding. As a result the upright figures can be seen and enjoyed from any perspective.
Este bosque de maderas es una librería que reúne 51 piezas grabadas con el nombre del árbol de donde proceden. Son ediciones limitadas, ya que proceden de restos de árboles que hemos ido consiguiendo con el tiempo y la ayuda de mucha gente y que nosotros queríamos, seguir dándoles vida. Esto significa que una vez que se termina un resto de madera, utilizaremos otra, haciendo cada serie diferente.
The vertex, the common point at which two lines converge – or diverge – , is a primordial element in the graphic representation of all kinds of phenomena. It is first and foremost a graphic symbol, one that in its essence is the synthesis of an event. It marks the point where a road separates, where two rivers come together, where one plane ends and another begins, a change of direction, a fold, a dilemma posed by two possibilities, the branching out of growth and evolution, the cross-linking of a plane, the planar deconstruction of a volume, an itinerary for logical reasoning, computational structure, algorhythmic formulation…
What makes the Pentaminos fascinating is its initial simplicity, so different from the ennigmas and problems described below. Unlike a 1000-piece puzzle, which has a single solution, the Pentaminos, while consisting of only 12 pieces, has thousands of possible solutions.
Altogether there are twelve different Pentaminos, each designated by a different letter of the alphabet: (F, I, L, N, P, T, U, V, W, X, Y, Z). Pentaminos obtained by joining others at their axis or by rotation are not considered to be ‘different’ Pentaminos.