CÍRCULO is a game that involves a very simple mechanical force, pressure, but the results, always surprising, seem haphazard.
The circular ring is placed on a table, and different pieces will be put inside without any order or position. Then, the combination is pressed turning the screw. The pieces are moved by the pressure until they fit and the screw stops. When lifting the ring, it may happen that some parts fall down; those which remain inside will form figures that will surprise us.
Chaos, randomness and balance end up composing an image that has been generated by the application of a mechanical force. It is a physical experiment and, at the same time, a poetic and artistic experience, and also a game. The result, unpredictable, is a piece of “abstract art”; what makes us to think that this type of art handles, specially the feelings of strangeness, which has to do with something we cannot span only with logical reasoning. It is also possible to try pre-designed compositions, more or less daring, or more or less ordered, causing very different results according to the intention of the player.
Author: Javier Bermejo. Made by: PICO PAO
31 × 32 × 2.7 cm
Pieces: Poplar Wood painted.
Case: Poplar Wood and MDF wood.
The cube, an orthogonal parallelepipedic prism of six equal sides, is inextricably linked, from the time of the very first civilizations, to open, inhabitable spaces. For such a simple, sparse and symmetrical shape to achieve any sort of expressiveness there must be some irregularity involved or some relationship with its surroundings.
Is it an inanimate object or is there something in it that gives it life? Could it be that he reminds us of the messenger boy, the newspaper vendor, the shoeshine or the apprentice of any number of jobs – one who depends on his arms and legs to carry out these menial jobs in order to scrape by? Where does our sympathy for an object come from? Where do our emotions spring from -weak and subtle as they may be – where if not from the emotions of life itself and the spirit that animates it?
Every object contains within itself its own archetype, a link to the time and the world to which it belonged. An old school desk can carry us back in time, evoking countless personal recollections while bringing to life the emotions associated with that particular period of our lives. In the same way, what is today the latest model of a cell phone will, with the passage of time, come to remind us of these days and of the world that created and used it. Objects serve to tell the story - and the history - of the people and the society in which they existed.