The cube, an orthogonal parallelepipedic prism of six equal sides, is inextricably linked, from the time of the very first civilizations, to open, inhabitable spaces. For such a simple, sparse and symmetrical shape to achieve any sort of expressiveness there must be some irregularity involved or some relationship with its surroundings.
This cube game deals exclusively with the relationship between cubes that are identical to each other, each cube thus making use of a language inherent to itself and to its own properties as contemplated by the human eye. The game puts us in touch with an array of primordial, poetic sensations and feelings: precariousness, instability, rigidity, risk, audaciousness, solidity, levity, surprise, tension, fragility, reason, strength, functionality, rhythm, emptiness, fullness, strangeness, harmony, spontaneity, rigorousness, skill, complexity….
These are just some of the great many elements of the architectural poetics that arise in the final mixture, which is, of course, unquantifiable as well as undescribable; no words could possibly take the place of the lyricism of the final result.
In the words of Swiss writer Robert Walser, “All work well done, even the most trivial, requires poetic inspiration”. We present this cube game with the idea that it may serve to reveal in players the kinds of reactions that take place when observing and discovering unexpected sensations. These feelings, which often appear in a somewhat blurry form at first, may cause us to reevaluate ous sense of humor, our analytical abilities or our openness to – or rejection of – these novel feelings themselves.
The game consists of joining the cubes tangentially by the use of one of their edges, thus liberating the figures from the more predictable, mechanical logic of the supporting function. We feel that this gives a sensation of irreality that enhances the experience.
A ESCADA is a ladder and a board. Together these elements come into balance, as can be seen in the suggestions images. Once the delicate balance between the ladder and the board is understood, it naturally becomes an open toy, allowing other elements to come into play and make it more complicated. There are no limits. We invite you to use any other object as a counterweight, for example: keys, a glass full of water, changing the board for a spoon or an egg, placing another ladder… these are just a few ideas. The interesting thing about the game is that each player can discover for himself the physical forces that serve to keep the ladder in balance.
The game of the arches could also be called the game of strokes. Each piece is a line that can make drawings in the air, i.e. three-dimensional drawings. Drawing lines in the air and marveling at the forms that are created, pushing the boundaries of balance, interpreting the unexpected abstract and figurative forms that emerge... this is what the game consists of.
Objects that we are drawn to – personal adornments, ornaments in general, a feathered embroidery, a necklace, a capital, an eave… - are more often than not imitations of models found in nature: a flower’s petals, a plant’s leaves, a bird’s plumage…We’re struck not only by the beautiful colors of these objects but also by the arrangement of their different elements. When we take objects that are seemingly identical and try to create something new with them we have no choice but to subject ourselves to the laws of physics, letting them guide us in our effort to create something that will mirror the beauty and harmony that exist in nature.