This game is based on two of the oldest and most basic play activities known: stacking and balancing. People have been playing with these elements since the dawn of time. Both possibilities – standing up or falling over – can be equally exciting.
The first swing was created when one crossed branch was positioned over another branch. Soon after came the balancing scale, the wheel, the ball-bearing, articulated joints…..
This game helps us recapture our primitive sense of experimentation. The pieces are of seemingly arbitrary shapes such as you might find around a carpenter’s workbench. They are the sort of object that is bound to appeal to any neighborhood child, who is certain to see them as something to build with, owing to the material they’re made from (wood) and their form (random geometric shapes).
The building potential of simple objects is something that not only children, architects and engineers have observed; the first abstract artists were quick to capture the tension produced by the juxtaposition of objects and the way in which a certain concurrence could produce sensations and emotions normally associated with other aspects of our lives. The field of abstract constructivism is really a reversion to the simplest and most fundamental of our childhood games, what we called ‘building something’. Often it was something that we could not put a name to, other times it would be a city or a dragon, which after coming to pieces would be rebuilt as a bridge, a cylinder, a triangle….or simply a lot of pieces scattered around on the floor.
Author: Javier Bermejo. Made by: PICO PAO
25 × 23 × 6.5 cm
– Wooden MDF case.
– Pieces made of MDF
– Cylinders beech wood
Is it an inanimate object or is there something in it that gives it life? Could it be that he reminds us of the messenger boy, the newspaper vendor, the shoeshine or the apprentice of any number of jobs – one who depends on his arms and legs to carry out these menial jobs in order to scrape by? Where does our sympathy for an object come from? Where do our emotions spring from -weak and subtle as they may be – where if not from the emotions of life itself and the spirit that animates it?
The novelty of this magnetic Tangram is that it works with a third dimension and includes a new element: the need to strike a balance between the 7 pieces. The attraction between the tans (tangram pieces) is what ultimately sustains the figures and makes their handling so rewarding. As a result the upright figures can be seen and enjoyed from any perspective.
The game of the arches could also be called the game of strokes. Each piece is a line that can make drawings in the air, i.e. three-dimensional drawings. Drawing lines in the air and marveling at the forms that are created, pushing the boundaries of balance, interpreting the unexpected abstract and figurative forms that emerge... this is what the game consists of.