This game is based on two of the oldest and most basic play activities known: stacking and balancing. People have been playing with these elements since the dawn of time. Both possibilities – standing up or falling over – can be equally exciting.
The first swing was created when one crossed branch was positioned over another branch. Soon after came the balancing scale, the wheel, the ball-bearing, articulated joints…..
This game helps us recapture our primitive sense of experimentation. The pieces are of seemingly arbitrary shapes such as you might find around a carpenter’s workbench. They are the sort of object that is bound to appeal to any neighborhood child, who is certain to see them as something to build with, owing to the material they’re made from (wood) and their form (random geometric shapes).
The building potential of simple objects is something that not only children, architects and engineers have observed; the first abstract artists were quick to capture the tension produced by the juxtaposition of objects and the way in which a certain concurrence could produce sensations and emotions normally associated with other aspects of our lives. The field of abstract constructivism is really a reversion to the simplest and most fundamental of our childhood games, what we called ‘building something’. Often it was something that we could not put a name to, other times it would be a city or a dragon, which after coming to pieces would be rebuilt as a bridge, a cylinder, a triangle….or simply a lot of pieces scattered around on the floor.
Author: Javier Bermejo. Made by: PICO PAO
25 × 23 × 6.5 cm
– Wooden MDF case.
– Pieces made of MDF
– Cylinders beech wood
The tightrope walker balances over the precipice, risking life and limb as he walks over the thinnest of threads. They are not actors; rather, they relive what is essentially their life away from the wire. We are all tightrope walkers, though some more than others. Whether we are aware of it or not, we are all balanced on the edge. That is what they are trying to tell us.
Nirvana is a game. In this game, it is possible to experience how the force of gravity participates in balance. It allows us to observe surprising compositions by playing with the disparate relationships between weight/volume and weight/position.
We do not realize that in our body the same physical laws are taking place.
We suggest you to experiment with any alternative object to the spinning top as a counterweight to the arch. We provide some suggestions...
Objects that we are drawn to – personal adornments, ornaments in general, a feathered embroidery, a necklace, a capital, an eave… - are more often than not imitations of models found in nature: a flower’s petals, a plant’s leaves, a bird’s plumage…We’re struck not only by the beautiful colors of these objects but also by the arrangement of their different elements. When we take objects that are seemingly identical and try to create something new with them we have no choice but to subject ourselves to the laws of physics, letting them guide us in our effort to create something that will mirror the beauty and harmony that exist in nature.