This game is based on two of the oldest and most basic play activities known: stacking and balancing. People have been playing with these elements since the dawn of time. Both possibilities – standing up or falling over – can be equally exciting.
The first swing was created when one crossed branch was positioned over another branch. Soon after came the balancing scale, the wheel, the ball-bearing, articulated joints…..
This game helps us recapture our primitive sense of experimentation. The pieces are of seemingly arbitrary shapes such as you might find around a carpenter’s workbench. They are the sort of object that is bound to appeal to any neighborhood child, who is certain to see them as something to build with, owing to the material they’re made from (wood) and their form (random geometric shapes).
The building potential of simple objects is something that not only children, architects and engineers have observed; the first abstract artists were quick to capture the tension produced by the juxtaposition of objects and the way in which a certain concurrence could produce sensations and emotions normally associated with other aspects of our lives. The field of abstract constructivism is really a reversion to the simplest and most fundamental of our childhood games, what we called ‘building something’. Often it was something that we could not put a name to, other times it would be a city or a dragon, which after coming to pieces would be rebuilt as a bridge, a cylinder, a triangle….or simply a lot of pieces scattered around on the floor.
Author: Javier Bermejo. Made by: PICO PAO
25 × 23 × 6.5 cm
– Wooden MDF case.
– Pieces made of MDF
– Cylinders beech wood
The game of the arches could also be called the game of strokes. Each piece is a line that can make drawings in the air, i.e. three-dimensional drawings. Drawing lines in the air and marveling at the forms that are created, pushing the boundaries of balance, interpreting the unexpected abstract and figurative forms that emerge... this is what the game consists of.
Este bosque de maderas es una librería que reúne 51 piezas grabadas con el nombre del árbol de donde proceden. Son ediciones limitadas, ya que proceden de restos de árboles que hemos ido consiguiendo con el tiempo y la ayuda de mucha gente y que nosotros queríamos, seguir dándoles vida. Esto significa que una vez que se termina un resto de madera, utilizaremos otra, haciendo cada serie diferente.
A ESCADA is a ladder and a board. Together these elements come into balance, as can be seen in the suggestions images. Once the delicate balance between the ladder and the board is understood, it naturally becomes an open toy, allowing other elements to come into play and make it more complicated. There are no limits. We invite you to use any other object as a counterweight, for example: keys, a glass full of water, changing the board for a spoon or an egg, placing another ladder… these are just a few ideas. The interesting thing about the game is that each player can discover for himself the physical forces that serve to keep the ladder in balance.
How do you play Tangram?
Tangram is no ordinary puzzle. The placement of the ‘tans’ and the observation of the figures come together to confer an aura of enigma and magic to the game, giving the Tangram its own special place in the world of puzzles and riddles. The possibilities that it provides for our imagination are virtually infinite. Much like when we put together a collage, the individual pieces of a Tangram lose their identity and appear before our eyes, magically, as part of a new form.