Objects that we are drawn to – personal adornments, ornaments in general, a feathered embroidery, a necklace, a capital, an eave… – are more often than not imitations of models found in nature: a flower’s petals, a plant’s leaves, a bird’s plumage…We’re struck not only by the beautiful colors of these objects but also by the arrangement of their different elements. When we take objects that are seemingly identical and try to create something new with them we have no choice but to subject ourselves to the laws of physics, letting them guide us in our effort to create something that will mirror the beauty and harmony that exist in nature.
To play this game we simply incorporate the parts – which we can interpret to be feathers or leaves from a pita plant – one at a time, inserting and pressing them into the spaces that appear between them, until the plant or the tuft of feathers begins to take shape. With two or more players we can let chance have a role as well, intervening in the other person’s construction.
Is it an inanimate object or is there something in it that gives it life? Could it be that he reminds us of the messenger boy, the newspaper vendor, the shoeshine or the apprentice of any number of jobs – one who depends on his arms and legs to carry out these menial jobs in order to scrape by? Where does our sympathy for an object come from? Where do our emotions spring from -weak and subtle as they may be – where if not from the emotions of life itself and the spirit that animates it?
This game is based on two of the oldest and most basic play activities known: stacking and balancing. People have been playing with these elements since the dawn of time. Both possibilities - standing up or falling over - can be equally exciting.
The tightrope walker balances over the precipice, risking life and limb as he walks over the thinnest of threads. They are not actors; rather, they relive what is essentially their life away from the wire. We are all tightrope walkers, though some more than others. Whether we are aware of it or not, we are all balanced on the edge. That is what they are trying to tell us.
Every object contains within itself its own archetype, a link to the time and the world to which it belonged. An old school desk can carry us back in time, evoking countless personal recollections while bringing to life the emotions associated with that particular period of our lives. In the same way, what is today the latest model of a cell phone will, with the passage of time, come to remind us of these days and of the world that created and used it. Objects serve to tell the story - and the history - of the people and the society in which they existed.