Objects that we are drawn to – personal adornments, ornaments in general, a feathered embroidery, a necklace, a capital, an eave… – are more often than not imitations of models found in nature: a flower’s petals, a plant’s leaves, a bird’s plumage…We’re struck not only by the beautiful colors of these objects but also by the arrangement of their different elements. When we take objects that are seemingly identical and try to create something new with them we have no choice but to subject ourselves to the laws of physics, letting them guide us in our effort to create something that will mirror the beauty and harmony that exist in nature.
To play this game we simply incorporate the parts – which we can interpret to be feathers or leaves from a pita plant – one at a time, inserting and pressing them into the spaces that appear between them, until the plant or the tuft of feathers begins to take shape. With two or more players we can let chance have a role as well, intervening in the other person’s construction.
Every object contains within itself its own archetype, a link to the time and the world to which it belonged. An old school desk can carry us back in time, evoking countless personal recollections while bringing to life the emotions associated with that particular period of our lives. In the same way, what is today the latest model of a cell phone will, with the passage of time, come to remind us of these days and of the world that created and used it. Objects serve to tell the story - and the history - of the people and the society in which they existed.
The triangle is the polygon with the fewest number of sides that can be made with straight lines. It is also the most elementary polygon, the primary polygonal unit, the proto-cell with which we can cover an entire flat surface and form all other possible geometric figures.
A ESCADA is a ladder and a board. Together these elements come into balance, as can be seen in the suggestions images. Once the delicate balance between the ladder and the board is understood, it naturally becomes an open toy, allowing other elements to come into play and make it more complicated. There are no limits. We invite you to use any other object as a counterweight, for example: keys, a glass full of water, changing the board for a spoon or an egg, placing another ladder… these are just a few ideas. The interesting thing about the game is that each player can discover for himself the physical forces that serve to keep the ladder in balance.
3 Models to choose:
- Wooden caser: 12 stools / 20 stools
- Black wooden case lined paper: 20 stools
Our spine is the schematic representation of a tree trunk. Its function is that of sustaining and supporting, but its ultimate reason for being is to hold up its branches, which in turn carry leaves, blossoms and fruit.