Objects that we are drawn to – personal adornments, ornaments in general, a feathered embroidery, a necklace, a capital, an eave… – are more often than not imitations of models found in nature: a flower’s petals, a plant’s leaves, a bird’s plumage…We’re struck not only by the beautiful colors of these objects but also by the arrangement of their different elements. When we take objects that are seemingly identical and try to create something new with them we have no choice but to subject ourselves to the laws of physics, letting them guide us in our effort to create something that will mirror the beauty and harmony that exist in nature.
To play this game we simply incorporate the parts – which we can interpret to be feathers or leaves from a pita plant – one at a time, inserting and pressing them into the spaces that appear between them, until the plant or the tuft of feathers begins to take shape. With two or more players we can let chance have a role as well, intervening in the other person’s construction.
Nirvana is a game. In this game, it is possible to experience how the force of gravity participates in balance. It allows us to observe surprising compositions by playing with the disparate relationships between weight/volume and weight/position.
We do not realize that in our body the same physical laws are taking place.
We suggest you to experiment with any alternative object to the spinning top as a counterweight to the arch. We provide some suggestions...
Every object contains within itself its own archetype, a link to the time and the world to which it belonged. An old school desk can carry us back in time, evoking countless personal recollections while bringing to life the emotions associated with that particular period of our lives. In the same way, what is today the latest model of a cell phone will, with the passage of time, come to remind us of these days and of the world that created and used it. Objects serve to tell the story - and the history - of the people and the society in which they existed.
The novelty of this magnetic Tangram is that it works with a third dimension and includes a new element: the need to strike a balance between the 7 pieces. The attraction between the tans (tangram pieces) is what ultimately sustains the figures and makes their handling so rewarding. As a result the upright figures can be seen and enjoyed from any perspective.
The tightrope walker balances over the precipice, risking life and limb as he walks over the thinnest of threads. They are not actors; rather, they relive what is essentially their life away from the wire. We are all tightrope walkers, though some more than others. Whether we are aware of it or not, we are all balanced on the edge. That is what they are trying to tell us.