3 Models to choose:
– Wooden case lined paper: 15 chairs / 29 chairs
– Small packaging 15 chairs
These are chairs that can be piled up, stacked, left scattered on the floor or grouped into random shapes of difficult equilibrium. But whatever we do with them, this game lets us play with the most primitive rules, those of a child trying to challenge himself and to dare balance itself by stacking objects using the freest of artistic expression.
The chair is an object that transcends its own usefulness. It´s not strictly another piece of furniture. A chair, to truly be a chair, must have established an affective bond with the person using it. Chairs come in many forms and everybody can remember certain ones among them, but the representation of the chair, the mythical chair, can only be shown by that which is most essential: its architecture. We have therefore chosen this one – schematic and unadorned, almost skeletal – to represent them all in this game of chairs.
In playing with the chairs we let ourselves be carried away by the need to experiment, which gives rise to unsettling sensations, hard-to-express emotions and unbeckoned feeling that can appear unexpectedly.
During the game we are acted upon by stimuli, intuitions, feelings, memories, discoveries that pull us away from our predictable routines and behavior. More than engaging in sophisticated intellectual activity, the aim is to play and see just how the construction we are making can surprise us by its beauty, its audacious balance, the strangeness of its forms, etc. After a time some questions about poetic language will undoubtedly arise, and while no one may be able to answer these questions, we will continue to play in an increasingly curious and enjoyable way.
The cube, an orthogonal parallelepipedic prism of six equal sides, is inextricably linked, from the time of the very first civilizations, to open, inhabitable spaces. For such a simple, sparse and symmetrical shape to achieve any sort of expressiveness there must be some irregularity involved or some relationship with its surroundings.
3 Models to choose:
- Wooden caser: 12 stools / 20 stools
- Black wooden case lined paper: 20 stools
Our spine is the schematic representation of a tree trunk. Its function is that of sustaining and supporting, but its ultimate reason for being is to hold up its branches, which in turn carry leaves, blossoms and fruit.
Every object contains within itself its own archetype, a link to the time and the world to which it belonged. An old school desk can carry us back in time, evoking countless personal recollections while bringing to life the emotions associated with that particular period of our lives. In the same way, what is today the latest model of a cell phone will, with the passage of time, come to remind us of these days and of the world that created and used it. Objects serve to tell the story - and the history - of the people and the society in which they existed.
The tightrope walker balances over the precipice, risking life and limb as he walks over the thinnest of threads. They are not actors; rather, they relive what is essentially their life away from the wire. We are all tightrope walkers, though some more than others. Whether we are aware of it or not, we are all balanced on the edge. That is what they are trying to tell us.