The game of the arches could also be called the game of strokes. Each piece is a line that can make drawings in the air, i.e. three-dimensional drawings. Drawing lines in the air and marveling at the forms that are created, pushing the boundaries of balance, interpreting the unexpected abstract and figurative forms that emerge… this is what the game consists of.
As soon as the first piece is put in place the tension starts to grow, along with the search for meaning. The construction begins to impose its own laws, laws that we cannot easily understand. A sort of silent dialogue arises between the form being built and the person playing, and this is what determines the path ahead. Looking, sensing, imagining, doing, undoing, interpreting, seeking, finding…
It is a game that invariably imposes on us a poetic form of behavior, one that cannot be expressed in words. Artistic activity is the natural principle of every game, and randomness, surprise, skill, risk, beauty, emotion, the allure of strangeness, encounters with the unknown – all of these are natural elements of the most primordial and exciting activity that we can partake in: play.
The rules of this game are not written; the game itself dictates them in an open yet subtle way. When we put a new piece in place it is the set that tells us if it makes sense or not. We must be both attentive and unprejudiced to learn to see, to try to interpret what the set is telling us. The laws of harmony cannot always be deciphered. It may depend on us, on the sincerity with which we look, know and see. Children may well be able to teach us to play this game better than any master.
Nirvana is a game. In this game, it is possible to experience how the force of gravity participates in balance. It allows us to observe surprising compositions by playing with the disparate relationships between weight/volume and weight/position.
We do not realize that in our body the same physical laws are taking place.
We suggest you to experiment with any alternative object to the spinning top as a counterweight to the arch. We provide some suggestions...
What makes the Pentaminos fascinating is its initial simplicity, so different from the ennigmas and problems described below. Unlike a 1000-piece puzzle, which has a single solution, the Pentaminos, while consisting of only 12 pieces, has thousands of possible solutions.
Altogether there are twelve different Pentaminos, each designated by a different letter of the alphabet: (F, I, L, N, P, T, U, V, W, X, Y, Z). Pentaminos obtained by joining others at their axis or by rotation are not considered to be ‘different’ Pentaminos.
The cube, an orthogonal parallelepipedic prism of six equal sides, is inextricably linked, from the time of the very first civilizations, to open, inhabitable spaces. For such a simple, sparse and symmetrical shape to achieve any sort of expressiveness there must be some irregularity involved or some relationship with its surroundings.
The tightrope walker balances over the precipice, risking life and limb as he walks over the thinnest of threads. They are not actors; rather, they relive what is essentially their life away from the wire. We are all tightrope walkers, though some more than others. Whether we are aware of it or not, we are all balanced on the edge. That is what they are trying to tell us.