Every object contains within itself its own archetype, a link to the time and the world to which it belonged. An old school desk can carry us back in time, evoking countless personal recollections while bringing to life the emotions associated with that particular period of our lives. In the same way, what is today the latest model of a cell phone will, with the passage of time, come to remind us of these days and of the world that created and used it. Objects serve to tell the story – and the history – of the people and the society in which they existed.
These simple benches also include their own archetypal ideal. While this ideal may be different for each one of us, it is sure to take us back to a time when, far more often than today, we found ourselves sitting side by side, whether on the train, in the school cafeteria or in church. Our social, gregarious side found its expression more readily when we less concerned about guarding our personal space than we are now.
A bench is a collective seat, something one would expect from a society more given to sharing, to being more tolerant and less selective with regard to others. Chairs divide, while benches unite. Chairs enclose and delimit each one’s personal space; benches bring it together.
The setting, environment and precise placement of benches are all quite different from those of chairs and individual seats. In the Benches game, players are going to come up with compositions, juxtapositions and inspirations that are quite different from those that arise in the game of chairs (another Ludus Ludi game). The creations resulting from stacking, balancing and redistributing the space in and among these benches is sure to evoke a strange familiarity with a past age.
3 Models to choose:
- Wooden case lined paper: 15 chairs / 29 chairs
- Small packaging 15 chairs
These are chairs that can be piled up, stacked, left scattered on the floor or grouped into random shapes of difficult equilibrium. But whatever we do with them, this game lets us play with the most primitive rules, those of a child trying to challenge himself and to dare balance itself by stacking objects using the freest of artistic expression.
CÍRCULO is a game that involves a very simple mechanical force, pressure, but the results, always surprising, seem haphazard.
The circular ring is placed on a table, and different pieces will be put inside without any order or position. Then, the combination is pressed turning the screw. The pieces are moved by the pressure until they fit and the screw stops. When lifting the ring, it may happen that some parts fall down; those which remain inside will form figures that will surprise us.
The tightrope walker balances over the precipice, risking life and limb as he walks over the thinnest of threads. They are not actors; rather, they relive what is essentially their life away from the wire. We are all tightrope walkers, though some more than others. Whether we are aware of it or not, we are all balanced on the edge. That is what they are trying to tell us.
The game of the arches could also be called the game of strokes. Each piece is a line that can make drawings in the air, i.e. three-dimensional drawings. Drawing lines in the air and marveling at the forms that are created, pushing the boundaries of balance, interpreting the unexpected abstract and figurative forms that emerge... this is what the game consists of.