Every object contains within itself its own archetype, a link to the time and the world to which it belonged. An old school desk can carry us back in time, evoking countless personal recollections while bringing to life the emotions associated with that particular period of our lives. In the same way, what is today the latest model of a cell phone will, with the passage of time, come to remind us of these days and of the world that created and used it. Objects serve to tell the story – and the history – of the people and the society in which they existed.
These simple benches also include their own archetypal ideal. While this ideal may be different for each one of us, it is sure to take us back to a time when, far more often than today, we found ourselves sitting side by side, whether on the train, in the school cafeteria or in church. Our social, gregarious side found its expression more readily when we less concerned about guarding our personal space than we are now.
A bench is a collective seat, something one would expect from a society more given to sharing, to being more tolerant and less selective with regard to others. Chairs divide, while benches unite. Chairs enclose and delimit each one’s personal space; benches bring it together.
The setting, environment and precise placement of benches are all quite different from those of chairs and individual seats. In the Benches game, players are going to come up with compositions, juxtapositions and inspirations that are quite different from those that arise in the game of chairs (another Ludus Ludi game). The creations resulting from stacking, balancing and redistributing the space in and among these benches is sure to evoke a strange familiarity with a past age.
A ESCADA is a ladder and a board. Together these elements come into balance, as can be seen in the suggestions images. Once the delicate balance between the ladder and the board is understood, it naturally becomes an open toy, allowing other elements to come into play and make it more complicated. There are no limits. We invite you to use any other object as a counterweight, for example: keys, a glass full of water, changing the board for a spoon or an egg, placing another ladder… these are just a few ideas. The interesting thing about the game is that each player can discover for himself the physical forces that serve to keep the ladder in balance.
This forest, resembling a bookshelf, includes a wide variety of woods and is made up of 51 pieces, each engraved with the name of the tree that it came from.
The games are limited editions, as they come from the remains of trees that we, together with numerous friends and collaborators, have collected and preserved over time, with a wish to extend their lives. This means that when the wood from one particular tree has been used up, we carry on with that of another tree, making each set and series truly unique.
3 Models to choose:
- Wooden case lined paper: 15 chairs / 29 chairs
- Small packaging 15 chairs
These are chairs that can be piled up, stacked, left scattered on the floor or grouped into random shapes of difficult equilibrium. But whatever we do with them, this game lets us play with the most primitive rules, those of a child trying to challenge himself and to dare balance itself by stacking objects using the freest of artistic expression.