Every object contains within itself its own archetype, a link to the time and the world to which it belonged. An old school desk can carry us back in time, evoking countless personal recollections while bringing to life the emotions associated with that particular period of our lives. In the same way, what is today the latest model of a cell phone will, with the passage of time, come to remind us of these days and of the world that created and used it. Objects serve to tell the story – and the history – of the people and the society in which they existed.
These simple benches also include their own archetypal ideal. While this ideal may be different for each one of us, it is sure to take us back to a time when, far more often than today, we found ourselves sitting side by side, whether on the train, in the school cafeteria or in church. Our social, gregarious side found its expression more readily when we less concerned about guarding our personal space than we are now.
A bench is a collective seat, something one would expect from a society more given to sharing, to being more tolerant and less selective with regard to others. Chairs divide, while benches unite. Chairs enclose and delimit each one’s personal space; benches bring it together.
The setting, environment and precise placement of benches are all quite different from those of chairs and individual seats. In the Benches game, players are going to come up with compositions, juxtapositions and inspirations that are quite different from those that arise in the game of chairs (another Ludus Ludi game). The creations resulting from stacking, balancing and redistributing the space in and among these benches is sure to evoke a strange familiarity with a past age.
Ladders are the symbol of paradise lost, of that unattainable paradise. They seduce us because with them we can climb to the heights, much as we did in our previous life as primates. Climbing, forever upwards: it seems an aspiration in itself. Fruit, hanging from branches that are out of reach.
The triangle is the polygon with the fewest number of sides that can be made with straight lines. It is also the most elementary polygon, the primary polygonal unit, the proto-cell with which we can cover an entire flat surface and form all other possible geometric figures.
3 Models to choose:
- Wooden case lined paper: 15 chairs / 29 chairs
- Small packaging 15 chairs
These are chairs that can be piled up, stacked, left scattered on the floor or grouped into random shapes of difficult equilibrium. But whatever we do with them, this game lets us play with the most primitive rules, those of a child trying to challenge himself and to dare balance itself by stacking objects using the freest of artistic expression.
Nirvana is a game. In this game, it is possible to experience how the force of gravity participates in balance. It allows us to observe surprising compositions by playing with the disparate relationships between weight/volume and weight/position.
We do not realize that in our body the same physical laws are taking place.
We suggest you to experiment with any alternative object to the spinning top as a counterweight to the arch. We provide some suggestions...