3 Models to choose:
– Wooden caser: 12 stools / 20 stools
– Black wooden case lined paper: 20 stools
Our spine is the schematic representation of a tree trunk. Its function is that of sustaining and supporting, but its ultimate reason for being is to hold up its branches, which in turn carry leaves, blossoms and fruit.
Through painstaking contemplation, medieval thinkers tried to discover the laws governing the position of each leaf on a tree. It was the leaves, in their effort to attain the greatest possible exposure to sunlight, that encouraged the trunk to grow higher and the branches to reach further out. Ultimately, the disposition of its parts was determined by the tree’s overall need for balance, resulting in absolutely unique organisms. No two trees are alike.
The game of LOS TABURETES (The Stools) is subject to the same kinds of laws that determine the forms of trees. They have to be piled up in order to form the shaft of the trunk, a solid spine. The tree top should spread out as much as it can, reaching upward but not losing its balance. The result is always different, yet always harmonious. In playing this game we play to become a tree, we think like a tree, we grow like a tree – we use the instinct and natural intelligence of human beings without behaving like them. And somehow we are still different from this plant life, and we are able to enjoy the results in very different ways. Perhaps part of it lies in having reverted, if only for a moment, to being primitive creatures again.
Author: Javier Bermejo. Made by: PICO PAO
Size of each stool:
Ø40 x 60 mm
Stool: Beech and MDF in different colors.
Case: Wooden case lined paper
Imagine what you can do with all these stools on your hands
The vertex, the common point at which two lines converge – or diverge – , is a primordial element in the graphic representation of all kinds of phenomena. It is first and foremost a graphic symbol, one that in its essence is the synthesis of an event. It marks the point where a road separates, where two rivers come together, where one plane ends and another begins, a change of direction, a fold, a dilemma posed by two possibilities, the branching out of growth and evolution, the cross-linking of a plane, the planar deconstruction of a volume, an itinerary for logical reasoning, computational structure, algorhythmic formulation…
A ESCADA is a ladder and a board. Together these elements come into balance, as can be seen in the suggestions images. Once the delicate balance between the ladder and the board is understood, it naturally becomes an open toy, allowing other elements to come into play and make it more complicated. There are no limits. We invite you to use any other object as a counterweight, for example: keys, a glass full of water, changing the board for a spoon or an egg, placing another ladder… these are just a few ideas. The interesting thing about the game is that each player can discover for himself the physical forces that serve to keep the ladder in balance.
The tightrope walker balances over the precipice, risking life and limb as he walks over the thinnest of threads. They are not actors; rather, they relive what is essentially their life away from the wire. We are all tightrope walkers, though some more than others. Whether we are aware of it or not, we are all balanced on the edge. That is what they are trying to tell us.
How do you play Tangram?
Tangram is no ordinary puzzle. The placement of the ‘tans’ and the observation of the figures come together to confer an aura of enigma and magic to the game, giving the Tangram its own special place in the world of puzzles and riddles. The possibilities that it provides for our imagination are virtually infinite. Much like when we put together a collage, the individual pieces of a Tangram lose their identity and appear before our eyes, magically, as part of a new form.