3 Models to choose:
– Wooden caser: 12 stools / 20 stools
– Black wooden case lined paper: 20 stools
Our spine is the schematic representation of a tree trunk. Its function is that of sustaining and supporting, but its ultimate reason for being is to hold up its branches, which in turn carry leaves, blossoms and fruit.
Through painstaking contemplation, medieval thinkers tried to discover the laws governing the position of each leaf on a tree. It was the leaves, in their effort to attain the greatest possible exposure to sunlight, that encouraged the trunk to grow higher and the branches to reach further out. Ultimately, the disposition of its parts was determined by the tree’s overall need for balance, resulting in absolutely unique organisms. No two trees are alike.
The game of LOS TABURETES (The Stools) is subject to the same kinds of laws that determine the forms of trees. They have to be piled up in order to form the shaft of the trunk, a solid spine. The tree top should spread out as much as it can, reaching upward but not losing its balance. The result is always different, yet always harmonious. In playing this game we play to become a tree, we think like a tree, we grow like a tree – we use the instinct and natural intelligence of human beings without behaving like them. And somehow we are still different from this plant life, and we are able to enjoy the results in very different ways. Perhaps part of it lies in having reverted, if only for a moment, to being primitive creatures again.
Author: Javier Bermejo. Made by: PICO PAO
Size of each stool:
Ø40 x 60 mm
Stool: Beech and MDF in different colors.
Case: Wooden case lined paper
Imagine what you can do with all these stools on your hands
The game of the arches could also be called the game of strokes. Each piece is a line that can make drawings in the air, i.e. three-dimensional drawings. Drawing lines in the air and marveling at the forms that are created, pushing the boundaries of balance, interpreting the unexpected abstract and figurative forms that emerge... this is what the game consists of.
How do you play Tangram?
Tangram is no ordinary puzzle. The placement of the ‘tans’ and the observation of the figures come together to confer an aura of enigma and magic to the game, giving the Tangram its own special place in the world of puzzles and riddles. The possibilities that it provides for our imagination are virtually infinite. Much like when we put together a collage, the individual pieces of a Tangram lose their identity and appear before our eyes, magically, as part of a new form.
Is it an inanimate object or is there something in it that gives it life? Could it be that he reminds us of the messenger boy, the newspaper vendor, the shoeshine or the apprentice of any number of jobs – one who depends on his arms and legs to carry out these menial jobs in order to scrape by? Where does our sympathy for an object come from? Where do our emotions spring from -weak and subtle as they may be – where if not from the emotions of life itself and the spirit that animates it?
The vertex, the common point at which two lines converge – or diverge – , is a primordial element in the graphic representation of all kinds of phenomena. It is first and foremost a graphic symbol, one that in its essence is the synthesis of an event. It marks the point where a road separates, where two rivers come together, where one plane ends and another begins, a change of direction, a fold, a dilemma posed by two possibilities, the branching out of growth and evolution, the cross-linking of a plane, the planar deconstruction of a volume, an itinerary for logical reasoning, computational structure, algorhythmic formulation…