Could these trunks have once belonged to a cherry tree, with its shimmering red leaves? Or to an elegant birch tree, nestled close to a mountain stream? In either case, happy little creatures would have been found skittering about under their branches, which would have undoubtedly provided shade for more than one weary, long-forgotten traveler.
When the loggers were done and the echoes of their saws had faded away, all that would have been left was a pile of logs giving off the intense smell of freshly cut wood. In a matter of weeks – after being piled neatly in the back of a truck – they wound up at the saw mill.
Now we are in another place, another time. To make these trunks come to life again and be more than just a thought from the past, we will have to make use of our memory. And we will have to play, the way children do, stacking them and building with them in an utterly natural, instinctual way.
Author: Javier Bermejo. Made by: PICO PAO
18 × 20 × 5.7 cm
Pieces: Beech wood painted.
Case: Poplar wood and MDF wood.
How do you play Tangram?
Tangram is no ordinary puzzle. The placement of the ‘tans’ and the observation of the figures come together to confer an aura of enigma and magic to the game, giving the Tangram its own special place in the world of puzzles and riddles. The possibilities that it provides for our imagination are virtually infinite. Much like when we put together a collage, the individual pieces of a Tangram lose their identity and appear before our eyes, magically, as part of a new form.
The tightrope walker balances over the precipice, risking life and limb as he walks over the thinnest of threads. They are not actors; rather, they relive what is essentially their life away from the wire. We are all tightrope walkers, though some more than others. Whether we are aware of it or not, we are all balanced on the edge. That is what they are trying to tell us.
The vertex, the common point at which two lines converge – or diverge – , is a primordial element in the graphic representation of all kinds of phenomena. It is first and foremost a graphic symbol, one that in its essence is the synthesis of an event. It marks the point where a road separates, where two rivers come together, where one plane ends and another begins, a change of direction, a fold, a dilemma posed by two possibilities, the branching out of growth and evolution, the cross-linking of a plane, the planar deconstruction of a volume, an itinerary for logical reasoning, computational structure, algorhythmic formulation…